new ButtonSkin(nameopt, statesopt)
This class describe a button skin.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
name |
string |
<optional> |
The name of this button skin. |
states |
Object |
<optional> |
An object that describe the different states. |
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Extends
Members
(static, constant) DEFAULT_STATE :ButtonSkinStateConfig
This is the default Skin
Type:
- ButtonSkinStateConfig
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(static, constant) DEFAULT_STATE_IMAGE :ImageConfig
This is the empty Skin state for image
Type:
- ImageConfig
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(static, constant) DEFAULT_STATE_LABEL :TextFieldConfig
This is the empty Skin state for label
Type:
- TextFieldConfig
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(static, constant) EMPTY_STATE :ButtonSkinStateConfig
This is the empty Skin state
Type:
- ButtonSkinStateConfig
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(static, constant) EMPTY_STATE_IMAGE :ImageConfig
This is the empty Skin state for image
Type:
- ImageConfig
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(static, constant) EMPTY_STATE_LABEL :TextFieldConfig
This is the empty Skin state for label
Type:
- TextFieldConfig
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(readonly) alive :boolean
Get the alive flag value of the object.
Type:
- boolean
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(readonly) className :string
Get the class name of the object.
Type:
- string
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data :*
Get and set any custom data you want to associate to this object.
Type:
- *
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debug :boolean
Get and set the debug flag.
Type:
- boolean
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default :ButtonSkinStateConfig
Get and set the default state of this skin.
Type:
- ButtonSkinStateConfig
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down :ButtonSkinStateConfig
Get and set the "down" state of this skin.
Type:
- ButtonSkinStateConfig
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name :string
Get the name of this skin.
Type:
- string
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(readonly) onDestroy :FORGE.EventDispatcher
Get the onDestroy FORGE.EventDispatcher, this event is emitted at the end of the destroy sequence.
Type:
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out :ButtonSkinStateConfig
Get and set the "out" state of this skin.
Type:
- ButtonSkinStateConfig
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over :ButtonSkinStateConfig
Get and set the "over" state of this skin.
Type:
- ButtonSkinStateConfig
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(readonly) tags :Array
Get the tags associated to this object.
Type:
- Array
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(readonly) uid :string
Get the uid of the object.
Type:
- string
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warning :boolean
Get and set the warning flag.
Type:
- boolean
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Methods
(static) isValid(skin) → {boolean}
Static method to validate a FORGE.ButtonSkin
Parameters:
Name | Type | Description |
---|---|---|
skin |
FORGE.ButtonSkin |
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Returns:
Returns true if the button skin is valid.
- Type
- boolean
destroy()
Basic destroy method, prevent double destroy, change the alive flag.
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getProperty(property, state) → {*}
Get a property of a specified state.
Parameters:
Name | Type | Description |
---|---|---|
property |
string | The property name you want to get (eg: "borderColor") |
state |
string | For which state you want the property ? (out, ouver or down) |
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Returns:
Returns the property you asked for, if the property doesn't exist on the requested state, this will return a default value.
- Type
- *
hasImage(state) → {boolean}
Know if a skin state has an image?
Parameters:
Name | Type | Description |
---|---|---|
state |
string | For which state you want to know if there is an image ? (out, ouver or down) |
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Returns:
Returns true if the specified state has an image
- Type
- boolean
hasLabel(state) → {boolean}
Know if a skin state has a label?
Parameters:
Name | Type | Description |
---|---|---|
state |
string | For which state you want to know if there is a label ? (out, ouver or down) |
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Returns:
Returns true if the specified state has a label
- Type
- boolean
log(value)
Basic log method, log a string in the console if debug is enabled.
Parameters:
Name | Type | Description |
---|---|---|
value |
* | The value you want to log in the console. |
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setDefaultFromState(name)
Set the default skin from a declared state, by default the default skin state will be "out".
Parameters:
Name | Type | Description |
---|---|---|
name |
string | The name of the state that you want to be the default one. |
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warn(valuenullable)
Basic warn method, log a warn string in the console if warning is enabled.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
value |
string | Object |
<nullable> |
The value you want to warn in the console. |
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