new PickingDrawPass(viewer)
Picking draw pass
3D object picker based on additional draw passes rendering objects with a single color based on object ID
Bottleneck: should be used carefully as it uses gl.readPixels to access render target texture syncing CPU and GPU
Parameters:
Name | Type | Description |
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viewer |
FORGE.Viewer | viewer reference. |
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Extends
Members
(readonly) alive :boolean
Get the alive flag value of the object.
Type:
- boolean
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(readonly) className :string
Get the class name of the object.
Type:
- string
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data :*
Get and set any custom data you want to associate to this object.
Type:
- *
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debug :boolean
Get and set the debug flag.
Type:
- boolean
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material :THREE.RawShaderMaterial
Get material.
Type:
- THREE.RawShaderMaterial
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(readonly) onDestroy :FORGE.EventDispatcher
Get the onDestroy FORGE.EventDispatcher, this event is emitted at the end of the destroy sequence.
Type:
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renderTarget :THREE.WebGLRenderTarget
Get render target.
Type:
- THREE.WebGLRenderTarget
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(readonly) tags :Array
Get the tags associated to this object.
Type:
- Array
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(readonly) uid :string
Get the uid of the object.
Type:
- string
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warning :boolean
Get and set the warning flag.
Type:
- boolean
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Methods
_colorFrom3DObject() → {THREE.Color}
Convert object into a color based on its unique identifier
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Returns:
- Type
- THREE.Color
clear()
Clear draw pass.
Release all references related to the scene
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click()
Triggers the click method of the hovered object if exists.
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destroy()
Destroy routine
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log(value)
Basic log method, log a string in the console if debug is enabled.
Parameters:
Name | Type | Description |
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value |
* | The value you want to log in the console. |
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setSize(size)
Set size (resolution)
Parameters:
Name | Type | Description |
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size |
FORGE.Size | size [px] |
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start()
Start picking
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start()
Stop picking
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warn(valuenullable)
Basic warn method, log a warn string in the console if warning is enabled.
Parameters:
Name | Type | Attributes | Description |
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value |
string | Object |
<nullable> |
The value you want to warn in the console. |
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