new ShaderPass(uid, type, shader, textureIDopt)
Used to feed time to shader when uniform is declared
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
uid |
string | unique identifier | |
type |
string | shader type | |
shader |
Object | shader object | |
textureID |
string |
<optional> |
uniform texture string identifier |
Extends
- THREE.ShaderPass
Members
position :string
Get ShaderPass position
Type:
- string
Methods
render(renderer, writeBuffer, readBuffer, deltaopt, maskActiveopt)
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
renderer |
THREE.WebGLRenderer | ||
writeBuffer |
THREE.WebGLRenderTarget | ||
readBuffer |
THREE.WebGLRenderTarget | ||
delta |
number |
<optional> |
|
maskActive |
boolean |
<optional> |