FORGE. SpriteAnimationManager

new SpriteAnimationManager(sprite)

Animation manager, handles animations for the FORGE.Sprite display class.
Parameters:
Name Type Description
sprite FORGE.Sprite The Sprite attached to this animation manager.
Source:

Extends

Members

(readonly) alive :boolean

Get the alive flag value of the object.
Type:
  • boolean
Inherited From:
Source:

(readonly) className :string

Get the class name of the object.
Type:
  • string
Inherited From:
Source:

current :FORGE.SpriteAnimation

Get and set the current animation.
Type:
Source:

data :*

Get and set any custom data you want to associate to this object.
Type:
  • *
Inherited From:
Source:

debug :boolean

Get and set the debug flag.
Type:
  • boolean
Inherited From:
Source:

frameRate :number

Get and set the default frame raet.
Type:
  • number
Source:

(readonly) onDestroy :FORGE.EventDispatcher

Get the onDestroy FORGE.EventDispatcher, this event is emitted at the end of the destroy sequence.
Type:
Inherited From:
Source:

(readonly) tags :Array

Get the tags associated to this object.
Type:
  • Array
Inherited From:
Source:

(readonly) uid :string

Get the uid of the object.
Type:
  • string
Inherited From:
Source:

warning :boolean

Get and set the warning flag.
Type:
  • boolean
Inherited From:
Source:

Methods

add(nameopt, startopt, endopt, frameRateopt, loopopt)

Add an animation sequence to this sprite.
Parameters:
Name Type Attributes Description
name string <optional>
The name of your animation sequence.
start number <optional>
The starting frame index of the full frames array.
end number <optional>
The end frame index of the full frame array.
frameRate number <optional>
The frame rate of this animation (default: 60)
loop boolean <optional>
Does the animation have to loop? (default: false)
Source:

addConfig(config)

Add a configuration for animations
Parameters:
Name Type Description
config Array.<SpriteAnimationConfig> The configuration to add
Source:

destroy()

Destroy method
Overrides:
Source:

get(name) → {FORGE.SpriteAnimation}

Get an animation by its name.
Parameters:
Name Type Description
name string The name of the animation you want to get.
Source:
Returns:
Returns the asked animation if exists, null if not.
Type
FORGE.SpriteAnimation

log(value)

Basic log method, log a string in the console if debug is enabled.
Parameters:
Name Type Description
value * The value you want to log in the console.
Inherited From:
Source:

pause(indexopt)

Pause the animation.
Parameters:
Name Type Attributes Description
index number <optional>
The frame index on which to pause to animation. Default will be the current frame.
Source:

play(animationopt, loopopt, indexopt)

Play the curretn animation or a specified animation.
If the Sprite is not loaded, kepp this method call in pending.
Parameters:
Name Type Attributes Description
animation string <optional>
The animation name you want to play.
loop boolean <optional>
Does the animation should loop?
index number <optional>
The index of the animation to play
Source:

resume(indexopt)

Resume the animation.
Parameters:
Name Type Attributes Description
index number <optional>
The frame index on which to pause to animation. Default will be the current frame.
Source:

stop()

Stops the current animation, reset it to its first frame.
Source:

update()

Internal update method.
Main purpose is to update the current animation.
Source:

warn(valuenullable)

Basic warn method, log a warn string in the console if warning is enabled.
Parameters:
Name Type Attributes Description
value string | Object <nullable>
The value you want to warn in the console.
Inherited From:
Source:

FORGE. SpriteAnimationManager

Members
Methods