FORGE. Gamepad

new Gamepad(viewer, ref)

Gamepads manager that handles gamepads
Parameters:
Name Type Description
viewer FORGE.Viewer FORGE.Viewer reference.
ref Gamepad the reference to the Gamepad object.
Source:

Extends

Members

(readonly) alive :boolean

Get the alive flag value of the object.
Type:
  • boolean
Inherited From:
Source:

(readonly) className :string

Get the class name of the object.
Type:
  • string
Inherited From:
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data :*

Get and set any custom data you want to associate to this object.
Type:
  • *
Inherited From:
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debug :boolean

Get and set the debug flag.
Type:
  • boolean
Inherited From:
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enabled :boolean

Gets or sets the enabled status of the gamepad.
Type:
  • boolean
Source:

gamepad :Gamepad

Gets the raw data of the gamepad (the Gamepad object, not the FORGE one).
Type:
  • Gamepad
Source:

(readonly) hand :string

Gets the hand of the gamepad if any.
Type:
  • string
Source:

(readonly) mapping :string

Gets the mapping of the gamepad.
Type:
  • string
Source:

(readonly) name :string

Gets the name of the gamepad.
Type:
  • string
Source:

(readonly) onDestroy :FORGE.EventDispatcher

Get the onDestroy FORGE.EventDispatcher, this event is emitted at the end of the destroy sequence.
Type:
Inherited From:
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(readonly) position :GamepadPose

Gets the position of the gamepad, relative to the camera.
Type:
  • GamepadPose
Source:

(readonly) tags :Array

Get the tags associated to this object.
Type:
  • Array
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(readonly) uid :string

Get the uid of the object.
Type:
  • string
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warning :boolean

Get and set the warning flag.
Type:
  • boolean
Inherited From:
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Methods

_getAxisBindings(index) → {Array.<FORGE.AxisBinding>}

Get an array of bindings associated to the axis.
Parameters:
Name Type Description
index number the index of the axis
Source:
Returns:
an array of bindings
Type
Array.<FORGE.AxisBinding>

_getButtonBindings(index) → {Array.<FORGE.ButtonBinding>}

Get an array of bindings associated to the button.
Parameters:
Name Type Description
index number the index of the button
Source:
Returns:
an array of bindings
Type
Array.<FORGE.ButtonBinding>

addBinding(binding) → {boolean}

Add a BaseBinding to the Gamepad's correct bindings array.
Parameters:
Name Type Description
binding FORGE.BaseBinding The FORGE.BaseBinding you want to add.
Source:
Returns:
Returns true if it's correctly added, false if it's already in or if wrong type.
Type
boolean

destroy()

Destroy sequence.
Overrides:
Source:

log(value)

Basic log method, log a string in the console if debug is enabled.
Parameters:
Name Type Description
value * The value you want to log in the console.
Inherited From:
Source:

removeBinding(binding) → {boolean}

Remove a BaseBinding of the Gamepad.
Parameters:
Name Type Description
binding FORGE.BaseBinding The binding to remove.
Source:
Returns:
Returns true if it's removed, false if not found.
Type
boolean

update()

Update routine.
Source:

warn(valuenullable)

Basic warn method, log a warn string in the console if warning is enabled.
Parameters:
Name Type Attributes Description
value string | Object <nullable>
The value you want to warn in the console.
Inherited From:
Source:

FORGE. Gamepad

Members
Methods