FORGE. GamepadsManager

new GamepadsManager(viewer)

Gamepads manager that handles gamepads
Parameters:
Name Type Description
viewer FORGE.Viewer FORGE.Viewer reference.
Source:

Extends

Members

(readonly) alive :boolean

Get the alive flag value of the object.
Type:
  • boolean
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(readonly) all :Array.<FORGE.Gamepad>

Get a list of all connected gamepads.
Type:
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(readonly) className :string

Get the class name of the object.
Type:
  • string
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data :*

Get and set any custom data you want to associate to this object.
Type:
  • *
Inherited From:
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debug :boolean

Get and set the debug flag.
Type:
  • boolean
Inherited From:
Source:

(readonly) onDestroy :FORGE.EventDispatcher

Get the onDestroy FORGE.EventDispatcher, this event is emitted at the end of the destroy sequence.
Type:
Inherited From:
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(readonly, nullable) onGamepadConnected :FORGE.EventDispatcher

On gamepad connected event dispatcher.
Type:
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(readonly, nullable) onGamepadDisconnected :FORGE.EventDispatcher

On gamepad disconnected event dispatcher.
Type:
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(readonly) tags :Array

Get the tags associated to this object.
Type:
  • Array
Inherited From:
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(readonly) uid :string

Get the uid of the object.
Type:
  • string
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warning :boolean

Get and set the warning flag.
Type:
  • boolean
Inherited From:
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Methods

destroy()

Destroy sequence.
Overrides:
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log(value)

Basic log method, log a string in the console if debug is enabled.
Parameters:
Name Type Description
value * The value you want to log in the console.
Inherited From:
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update()

Update routine: check each time if a new gamepad is connected, and update any gamepad currently connected in this manager.
Source:

warn(valuenullable)

Basic warn method, log a warn string in the console if warning is enabled.
Parameters:
Name Type Attributes Description
value string | Object <nullable>
The value you want to warn in the console.
Inherited From:
Source:

FORGE. GamepadsManager

Members
Methods