new MediaTexture(texture, locked, size)
This object stores a THREE.Texture used for multi resolutions scene. It is simplier (in terms of memory to store this object as it is tinier than a FORGE.Image. It also remove the fact that we need to create a THREE.Texture in the renderer.
||THREE.Texture||the THREE.Texture to store|
||boolean||is the texture locked (i.e. it isn't deletable)|
||number||the size of the texture|
(readonly) count :number
Get the number of times it was called.
(readonly) lastTime :number
Get the last time when it was called.
(readonly) locked :boolean
Is the texture locked ?
(readonly) size :number
Get the size of the texture
(readonly) texture :THREE.Texture
Get the texture.