FORGE. Story

new Story(viewer)

The FORGE.Story manages groups and scenes of the project's story.
Parameters:
Name Type Description
viewer FORGE.Viewer FORGE.Viewer reference.
Source:

Extends

Members

(readonly) alive :boolean

Get the alive flag value of the object.
Type:
  • boolean
Inherited From:
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(readonly) className :string

Get the class name of the object.
Type:
  • string
Inherited From:
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(readonly) config :Object

Get the story config object.
Type:
  • Object
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data :*

Get and set any custom data you want to associate to this object.
Type:
  • *
Inherited From:
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debug :boolean

Get and set the debug flag.
Type:
  • boolean
Inherited From:
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(readonly) description :string

Get the description of the story.
Type:
  • string
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group :FORGE.Group

Get the current FORGE.Group object, or set the current scene passing the FORGE.Group object itself, its index or uid.
Type:
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(readonly, nullable) groups :Array.<FORGE.Group>

Get the Array of FORGE.Group that compose the story.
Type:
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groupUid :string

Get the current groupUid.
Type:
  • string
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(readonly) groupUids :Array.<string>

Get all the group Uids.
Type:
  • Array.<string>
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(readonly) name :string

Get the name of the story.
Type:
  • string
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(readonly) onDestroy :FORGE.EventDispatcher

Get the onDestroy FORGE.EventDispatcher, this event is emitted at the end of the destroy sequence.
Type:
Inherited From:
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(readonly) onGroupChange :FORGE.EventDispatcher

Get the onGroupChange FORGE.EventDispatcher.
Type:
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(readonly) onReady :FORGE.EventDispatcher

Get the onReady FORGE.EventDispatcher.
Type:
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(readonly) onSceneLoadComplete :FORGE.EventDispatcher

Get the onSceneLoadComplete FORGE.EventDispatcher.
Type:
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(readonly) onSceneLoadError :FORGE.EventDispatcher

Get the onSceneLoadError FORGE.EventDispatcher.
Type:
Source:
To Do:
  • This event is currently not dispatched

(readonly) onSceneLoadProgress :FORGE.EventDispatcher

Get the onSceneLoadProgress FORGE.EventDispatcher.
Type:
Source:
To Do:
  • This event is currently not dispatched

(readonly) onSceneLoadRequest :FORGE.EventDispatcher

Get the onSceneLoadRequest FORGE.EventDispatcher.
Type:
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(readonly) onSceneLoadStart :FORGE.EventDispatcher

Get the onSceneLoadStart FORGE.EventDispatcher.
Type:
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(readonly) onScenePreview :FORGE.EventDispatcher

Get the onScenePreview FORGE.EventDispatcher.
Type:
Source:
To Do:
  • This event is currently not dispatched

scene :FORGE.Scene

Get the current FORGE.Scene object, or set the current scene passing the FORGE.Scene object itself, its index or uid.
Type:
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(readonly, nullable) scenes :Array.<FORGE.Scene>

Get the Array of FORGE.Scene that compose the story.
Type:
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sceneUid :string

Get the current sceneUid.
Type:
  • string
Source:

(readonly) sceneUids :Array.<string>

Get all the sceneUids.
Type:
  • Array.<string>
Source:

(readonly) slug :string

Get the slug name of the story.
Type:
  • string
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(readonly) tags :Array

Get the tags associated to this object.
Type:
  • Array
Inherited From:
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(readonly) uid :string

Get the uid of the object.
Type:
  • string
Inherited From:
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warning :boolean

Get and set the warning flag.
Type:
  • boolean
Inherited From:
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Methods

boot()

Boot sequence.
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destroy()

Destroy method.
Overrides:
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hasGroups() → {boolean}

Know if the story have any FORGE.Group.
Source:
Returns:
Returns true if the story have at least a FORGE.Group, false if not.
Type
boolean

hasScenes() → {boolean}

Know if the story have any FORGE.Scene.
Source:
Returns:
Returns true if the story have at least a FORGE.Scene, false if not.
Type
boolean

load(config)

Load a JSON story configuration.
Parameters:
Name Type Description
config string | StoryConfig The URL of the configuration JSON file to load or a story configuration object.
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loadGroup(value)

Internal method to load a FORGE.Group.
Parameters:
Name Type Description
value FORGE.Group | number | string Either the FORGE.Group itself its index in the main _groups Array or its uid.
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loadScene(value)

Load a FORGE.Scene.
Parameters:
Name Type Description
value FORGE.Scene | number | string Either the FORGE.Scene itself its index in the main _scenes Array or its uid.
Source:

log(value)

Basic log method, log a string in the console if debug is enabled.
Parameters:
Name Type Description
value * The value you want to log in the console.
Inherited From:
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nextScene()

Load the next scene of the story.
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previousScene()

Load the previous scene of the story.
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warn(valuenullable)

Basic warn method, log a warn string in the console if warning is enabled.
Parameters:
Name Type Attributes Description
value string | Object <nullable>
The value you want to warn in the console.
Inherited From:
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FORGE. Story

Members
Methods