FORGE. UID

new UID()

Manage UIDs inside FORGE.
UID is singleton, so if you have multiple instances in the same page you MUST avoid UID conflict.
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Extends

Members

(readonly) alive :boolean

Get the alive flag value of the object.
Type:
  • boolean
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(readonly) className :string

Get the class name of the object.
Type:
  • string
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data :*

Get and set any custom data you want to associate to this object.
Type:
  • *
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debug :boolean

Get and set the debug flag.
Type:
  • boolean
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(readonly) onDestroy :FORGE.EventDispatcher

Get the onDestroy FORGE.EventDispatcher, this event is emitted at the end of the destroy sequence.
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(readonly) tags :Array

Get the tags associated to this object.
Type:
  • Array
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(readonly) uid :string

Get the uid of the object.
Type:
  • string
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warning :boolean

Get and set the warning flag.
Type:
  • boolean
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Methods

(static) exists(uid) → {boolean}

Does a uid exists?
Parameters:
Name Type Description
uid string The uid you want to check.
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Returns:
Return true if uid is already registered, false if not.
Type
boolean

(static) filterType(uids, className) → {Array.<string>}

Filter an array of uids and return only uids of a specific className.
Parameters:
Name Type Description
uids Array.<string> Array of uids to filter by className.
className string Class name of object to filter.
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Returns:
Returns an array of uids filtered by className.
Type
Array.<string>

(static) generate() → {string}

Generate a uid.
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Returns:
Return a UID string.
Type
string

(static) get(value, classNameopt) → {*}

Get a registered object from its uid.
Parameters:
Name Type Attributes Description
value string | Array The uid or array of uids of object(s) you want to get.
className string <optional>
The className of the object you want
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Returns:
Returns the object(s) related to the filters.
Type
*

(static) getuids(className) → {Array.<string>}

Get all uids or uids of a specific className.
Parameters:
Name Type Description
className string Type of uids you want to get, if undefined this will return all the uids.
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Returns:
Returns an array of uids.
Type
Array.<string>

(static) isTypeOf(uid, className) → {boolean}

Tell if this uid matches an object of a specific className.
Parameters:
Name Type Description
uid string uid of the object you want to check the className of.
className string The className you want to check.
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Returns:
Returns true if the object is of the asked className.
Type
boolean

(static) register(object) → {boolean}

Register an object into the uid index.
Parameters:
Name Type Description
object Object The object you want to register into the index.
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Returns:
Return true if the object is added to UID, false if not.
Type
boolean

(static) unregister(object)

Unregister an object from the uid index.
Parameters:
Name Type Description
object Object The object you want to unregister from the index.
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(static) validate(object) → {boolean}

Validate recursively a uid.
Parameters:
Name Type Description
object Object The object you want to validate into the index.
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Returns:
Returns the validate status.
Type
boolean

destroy()

Basic destroy method, prevent double destroy, change the alive flag.
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log(value)

Basic log method, log a string in the console if debug is enabled.
Parameters:
Name Type Description
value * The value you want to log in the console.
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warn(valuenullable)

Basic warn method, log a warn string in the console if warning is enabled.
Parameters:
Name Type Attributes Description
value string | Object <nullable>
The value you want to warn in the console.
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FORGE. UID

Members
Methods