/**
 * @namespace {Object} FORGE.EasingType
 */
FORGE.EasingType = {};

/**
 * @name FORGE.EasingType.LINEAR
 * @type {string}
 * @const
 */
FORGE.EasingType.LINEAR = "linear";

/**
 * @name FORGE.EasingType.SINE_IN
 * @type {string}
 * @const
 */
FORGE.EasingType.SINE_IN = "easeInSine";

/**
 * @name FORGE.EasingType.SINE_IN_OUT
 * @type {string}
 * @const
 */
FORGE.EasingType.SINE_IN_OUT = "easeInOutSine";

/**
 * @name FORGE.EasingType.SINE_OUT
 * @type {string}
 * @const
 */
FORGE.EasingType.SINE_OUT = "easeOutSine";

/**
 * @name FORGE.EasingType.QUAD_IN
 * @type {string}
 * @const
 */
FORGE.EasingType.QUAD_IN = "easeInQuad";

/**
 * @name FORGE.EasingType.QUAD_IN_OUT
 * @type {string}
 * @const
 */
FORGE.EasingType.QUAD_IN_OUT = "easeInOutQuad";

/**
 * @name FORGE.EasingType.QUAD_OUT
 * @type {string}
 * @const
 */
FORGE.EasingType.QUAD_OUT = "easeOutQuad";

/**
 * @name FORGE.EasingType.CUBIC_IN
 * @type {string}
 * @const
 */
FORGE.EasingType.CUBIC_IN = "easeInCubic";

/**
 * @name FORGE.EasingType.CUBIC_IN_OUT
 * @type {string}
 * @const
 */
FORGE.EasingType.CUBIC_IN_OUT = "easeInOutCubic";

/**
 * @name FORGE.EasingType.CUBIC_OUT
 * @type {string}
 * @const
 */
FORGE.EasingType.CUBIC_OUT = "easeOutCubic";

/**
 * @name FORGE.EasingType.BOUNCE_OUT
 * @type {string}
 * @const
 */
FORGE.EasingType.BOUNCE_OUT = "easeOutBounce";

/**
 * @name FORGE.EasingType.BOUNCE_IN
 * @type {string}
 * @const
 */
FORGE.EasingType.BOUNCE_IN = "easeInBounce";